Stio̠ Mōd Hadfow (/stjo̠/ /moːd/ [certain; sure] [link; bridge]) is a subtropical Large City located in the Ko̠ktugttö Moot of the Rosid.
The name Stio̠ Mōd Hadfow is derived from the Sylvin language, as Stio̠ Mōd Hadfow was founded by Zeg̈nkê, who was culturaly Wood Elf.
Climate
Stio̠ Mōd Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing 0°C (32°F). Stio̠ Mōd Hadfow receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Stio̠ Mōd Hadfow covers an area of nearly 63 km2 (25 mi2), and an average elevation of 3606 m (11830 ft) above sea level.
Overview
Stio̠ Mōd Hadfow was founded durring the early 10th century, by Zeg̈nkê. The establishment of Stio̠ Mōd Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zeg̈nkê struck deals with nearby nations and communities to establish Stio̠ Mōd Hadfow as a prison colony.
Stio̠ Mōd Hadfow was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Stio̠ Mōd Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Stio̠ Mōd Hadfow is buildings are arranged arround a single spacious packed earth mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Stio̠ Mōd Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Stio̠ Mōd Hadfow gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.
Civic Infrastructure
Stio̠ Mōd Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Stio̠ Mōd Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Stio̠ Mōd Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Stio̠ Mōd Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Stio̠ Mōd Hadfow's parks.
Stio̠ Mōd Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Stio̠ Mōd Hadfow.
Stio̠ Mōd Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Stio̠ Mōd Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Stio̠ Mōd Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Stio̠ Mōd Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Stio̠ Mōd Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Stio̠ Mōd Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Stio̠ Mōd Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Stio̠ Mōd Hadfow's public wards, blessings, and other arcane systems.
Stio̠ Mōd Hadfow has an Millitary Academy which trains military officers and specilists.
Stio̠ Mōd Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Stio̠ Mōd Hadfow's grid is powered by mana accumulators.
Stio̠ Mōd Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Stio̠ Mōd Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Stio̠ Mōd Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Stio̠ Mōd Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Stio̠ Mōd Hadfow's natural decorations nor waterways.
Stio̠ Mōd Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Stio̠ Mōd Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Stio̠ Mōd Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Stio̠ Mōd Hadfow has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
Stio̠ Mōd Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Stio̠ Mōd Hadfow yeast remains dormant.
The Elawah near Stio̠ Mōd Hadfow are known to be a mutant strain of the creature.
Stio̠ Mōd Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Augury energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 28
Farmers: 41
Farm Laborer: 105
Hunters: 54
Milk Maids: 34
Ranchers: 20
Ranch Hands: 42
Shepherds: 36
Farmland: 59308 m2
Cattle and Similar Creatures: 3706
Poultry: 44481
Swine: 2965
Sheep: 148
Goats: 29
Horses, Mounts, and Beasts of Burden: 1482
Craftsmen
Arms and Toolmakers: 29
Blacksmiths: 33
Bookbinders: 18
Buckle-makers: 19
Cabinetmakers: 35
Candlemakers: 47
Carpenters: 47
Clothmakers: 47
Coach and Harness Makers: 15
Coopers: 41
Copper, Brass, Tin, Zinc, and Lead Workers: 20
Copyists: 14
Cutlers: 12
Fabricworkers: 34
Farrier: 128
Furriers: 9
Glassworkers: 47
Gunsmiths: 31
Harness-Makers: 14
Hatters: 28
Hosiery Workers: 10
Jewelers: 16
Leatherwrights: 38
Locksmiths: 15
Matchstick makers: 23
Musical Instrument Makers: 20
Painters, Structures and Fixtures: 18
Paper Workers: 22
Plasterers: 19
Pursemakers: 23
Roofers: 15
Ropemakers: 14
Rugmakers: 15
Saddlers: 27
Scabbardmakers: 32
Scalemakers: 15
Scientific, Surgical, and Optical Instrument Makers: 9
Sculptors, Structures and Fixtures: 14
Shoemakers: 13
Soap and Tallow Workers: 55
Tailors: 95
Tanners: 18
Upholsterers: 21
Watchmakers: 19
Weavers: 46
Whitesmiths: 11
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 20
Booksellers: 23
Butchers: 38
Chandlers: 38
Chicken Butchers: 41
Entrepreneurs: 15
Fine Clothiers: 38
Fishmongers: 40
Florists: 9
Potion Sellers: 25
Resellers: 59
Spice Merchants: 20
Wine-sellers: 31
Wheelwright: 22
Woodsellers: 13
Service workers
Bakers: 70
Barbers: 72
Coachmen: 21
Cooks: 64
Doctors: 33
Gamekeepers: 21
Grooms: 12
Hairdressers: 49
Healers: 40
Housekeepers: 44
Housemaids: 64
House Stewards: 42
Inns: 14
Laundry maids: 26
Maidservants: 43
Nursery Maids: 26
Pastrycooks: 57
Restaurateur: 51
Tavern Keepers: 59
Specialized Laborer
Ashworkers: 19
Bleachers: 13
Chemical Workers: 8
Coal Heavers: 31
In-Town Couriers: 37
Long Haul Couriers: 33
Dockyard Workers: 30
Gas Workers: 7
Hay Merchants: 12
Leech Collectors: 39
Millers: 34
Miners: 32
Oilmen and Polishers: 24
Postmen: 33
Pure Finder: 20
Skinners: 41
Sugar Refiners: 8
Tosher: 22
Warehousemen: 46
Watercarriers: 34
Watermen, Bargemen, etc.: 46
Skilled Laborers
Accountants: 18
Alchemist: 21
Clerk: 28
Dentists: 15
Educators: 39
Engineers: 20
Gardeners: 14
Mages: 11
Plumbers: 15
Pharmacist: 17
Professors: 6
Scientists: 10
Wizards: 6
Civil Servants
Adventurers: 14
Bankers: 22
Civil Clerks: 32
Civic Iudex: 17
Consultants: 9
Exorcist: 35
Fixers: 16
Kami Clerk: 27
Landlords: 28
Lawyers: 18
Legend Keepers: 25
Militia Officers: 114
Monks, Monastic: 44
Monks, Civic: 44
Historian, Oral: 34
Historian, Textual: 17
Policemen, Sheriffs, etc.: 36
Priests: 61
Rangers: 20
Rat Catchers: 23
Scholars: 23
Spiritualist: 25
Slayers: 8
Storytellers: 55
Military Officers: 57
Cottage Industries
Brewers: 43
Comfort Services: 57
Enchanters: 16
Herbalists: 16
Jaminators: 61
Needleworkers: 46
Potters: 26
Preserve Makers: 40
Quilters: 21
Seamsters: 74
Spinners: 43
Tinker: 16
Weaver: 40
Artists
Actors: 15
Architects: 5
Bards: 22
Costumers: 8
Dancers: 17
Drafters: 9
Engravers: 12
Fine Furniture Carpenters: 7
Glaziers: 15
Inlayers: 14
Musicians: 39
Painters, Art: 7
Playwrights: 15
Sculptors, Art: 13
Wood Carvers: 52
Writers: 54
Produce Industries
Butter Churners: 47
Canners: 49
Cheesmakers: 51
Ice Merchants: 6
Millers: 29
Picklers: 26
Smokers: 18
Stockmakers: 16
Tobacconists: 23
Tallowmakers: 39
5583 of Stio̠ Mōd Hadfow's population work within a Foundational Occupation.
332 work in Agriculture
1291 work as Craftsmen
452 work as Merchants
808 work as Service Workers
569 work as General Laborers
220 work as Skilled Laborers
804 work as Civil Servants
499 work in Cottage Industries
304 work as Artists
304 work in Produce Industries
8800 of Stio̠ Mōd Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 444 (3%) are noncontributers.
Points of Interest
Stio̠ Mōd Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Stio̠ Mōd Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami solved a major long term problem plaguing the town. One of Stio̠ Mōd Hadfow's local festivals commemorates this miracle.